AI Insights · Timothy · July 2022
Top 5 Horse Games Performance in Spain, Q2 2022
Discover how the top horse games fared in Spain during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top horse games in Spain. Below, we provide a detailed analysis of weekly downloads, revenue, and active users for the top five horse games, based on data from Sensor Tower.
Rival Stars Horse Racing had a varied quarter in terms of weekly revenue, peaking at approximately $827 in early April and experiencing a low of $526 in mid-June. The game's weekly downloads showed a significant drop from 4.5K in late March to a low of around 800 in mid-May, before recovering to 2.8K by the end of June. Weekly active users started at 9.8K, dipped to 5.9K in late May, and then rose again to approximately 9K by the end of the quarter.
Equestrian the Game saw a steady increase in weekly revenue, starting at around $409 in late March and reaching $417 by the end of June. Weekly downloads fluctuated, initially at 4.1K, dipping to a low of 776 in late May, and climbing back to 1.5K by the end of the quarter. The game's active user base showed a steady rise from 4.2K in late March to 7.1K by the end of June.
Star Stable: Horses had minimal revenue fluctuations, with the highest weekly revenue being $54 in mid-May. Downloads were relatively stable, starting at 753 and peaking at 855 by the end of June. The active user count showed a slight increase from 1.8K in late March to 1.8K by the end of June, with minor fluctuations in between.
Horse Riding Tales: Wild World experienced varied weekly revenue, with a high of $601 in late April and a low of $128 at the end of May. Weekly downloads remained consistent, hovering around the 500-700 mark, with a peak of 714 in late June. Active users showed a gradual decline from 6.7K in late March to around 5.6K in mid-June, before rising to 6.3K by the end of the quarter.
Horse World - Show Jumping had minimal revenue, with the highest being $26 in early May. Weekly downloads were relatively stable, starting at 558 and peaking at 654 by the end of June. The active user count showed slight fluctuations, starting at 1.7K and ending at 1.8K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.